ShurikenVR

ShurikenVR Devlog#7: More investigation on throwing mechanic

So for some reason I decided to invest more time into the throwing mechanic. Although I’ve validated that the current mechanic is better than the “native” throwing mechanic, I didn’t get into details of either. I’m also quite shortsighted at that moment and didn’t look into other games and how they implemented throwing. Instantaneous Direction …

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ShurikenVR Devlog#3: Locomotion – Teleportation Kunai

Until now, I’ve been using the default movement control provided by XR Interaction Toolkit. However, I would like to reserve the thumbsticks for weapon selection in the future (like Space Pirate Trainer) and limit user movement to only teleportation. The default ray-interacted teleportation system provided by the XR Interaction toolkit is easy to use, but …

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