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Grab n’ Dash devlog

devlog / By Kor Yu Boon

Hey there, welcome to this devlog for “Grab n Dash” – a game I created in just 12 hours for Ludum Dare 53. The game jam typically lasts 72 hours, but I only had 48 hours to work on the game due to a day trip, which meant I had to create a game with …

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Ruins on cloud Devlog

devlog / By Kor Yu Boon

This is a submission to the Brackeys Game Jam 2023.1, where the theme was “An end is a new beginning”. My idea was to make a base building game where the player has to survive some sort of disaster. When the player loses, the base will turn into ruins for the next gameplay, so it …

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Let there be cat! 2.0 Devlog#1: Game rework

devlog / By Kor Yu Boon

It’s been more than a year since I last worked on this game, and finally I decided to update it again. There’s a lot things I wanted to do, but in short, they can be summarized into three points: Work done so far: I’ve created some tile based sprites for the background, wall, flooring and …

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Nodebound & Keybored operator DevLog

devlog / By Kor Yu Boon

These two games are the submission to the Lost Relic Game – Game Jam. The game jam lasted for 9 days, which means that it’s from Friday to Sunday. As I only looked at the day in week instead of the actual date, I thought it’s a 2-days jam. When I rushed my first game …

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Unity 2020.3 vs 2019.4 URP Performance on Oculus Quest 2

notes / By Kor Yu Boon

TDLR: Use Unity 2019 with OpenGL for the best performance. It depends. As 2020.3.23f1 LTS is released recently, I decided to test its performance against 2019.4.16f1 LTS, specifically on Oculus Quest 2. According to a few threads online (this, this and this), it’s known that Unity 2019 provides better performance on Oculus Quest over Unity …

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ShurikenVR Devlog#17: New map – Snowy Temple

devlog / By Kor Yu Boon

In the new update v0.5, I’ve added a new map: Snowy Temple to the game. I’ve also fixed the bug where weapon switching is not working on the Quest version. The Quest version requires another input binding (thumbstick instead of joystick). The health and score UI was also bugged in v0.4 and it’s fixed now …

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ShurikenVR Devlog#16: New weapons

devlog / By Kor Yu Boon

In the new update v0.4, I’ve added two new weapons to the game. Bounce: The projectile will bounce to nearby enemies several times. Pierce: The projectile will deal huge damage to the first target hit, and minor damage to enemies behind it. I’ve also spent hours to get the input from the oculus left menu …

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ShurikenVR Devlog#15: Game Tutorial

devlog / By Kor Yu Boon

Finally I’ve added tutorial to the game. Basically I’m demonstrating the controls for the game using Oculus touch controller models and animated characters. As seen in the video above, the relevant buttons on the touch controller will be highlighted in bright green, along side with the characters making relevant movements. There’s also some texts to …

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ShurikenVR Devlog#14: Alpha build released!

devlog / By Kor Yu Boon

So I’ve done quite a lot since last devlog, but I didn’t have the time to properly write a devlog, due to my day job and also LD49 game jam (check out the devlog for it). So first of all, I’ve added score system, which I think is essential (not sure why I left the …

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Cheating Simulator Devlog: Ludum Dare 49 Entry

devlog / By Kor Yu Boon

Cheating Simulator: Unstable Relationships by kyboon Ludum Dare 49: My second game jam As the heading describes, Ludum Dare 49 is the second game jam I’ve participated. It’s a 3-days game jam (for Jam, Compo was 2 days), and I believe Ludum Dare hosts the biggest game jams all around. It’s only two days in …

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