Kor Yu Boon

Notes: Animation

So let’s talk about the structure of the animation system in Unity. There’s a few major thing to make clear of: Animator, Avatar, Animation Controller and Animation Clip. Animator is the component we add to the game object we want to animate, it’s the interface to the Animator Controller and the Avatar we want to …

Notes: Animation Read More »

ShurikenVR Devlog#3: Locomotion – Teleportation Kunai

Until now, I’ve been using the default movement control provided by XR Interaction Toolkit. However, I would like to reserve the thumbsticks for weapon selection in the future (like Space Pirate Trainer) and limit user movement to only teleportation. The default ray-interacted teleportation system provided by the XR Interaction toolkit is easy to use, but …

ShurikenVR Devlog#3: Locomotion – Teleportation Kunai Read More »