ShurikenVR Devlog#13: Scene transition and logo

It’s been a busy week, so I don’t have a lot of progress made in the past few days. I’ve added a smoother transition between scene by fading in and out the bgm and also the visual. I used the Visual Effect graph to achieve a cool effect where the player is being wrapped by thousands of sakura petals.

I’ve also made a logo for the game. The color of the font doesn’t go quite well with the background, but it should be good enough for now.

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